A Facebook page for Design it, Drive it: Speedboats has just been started. Those with any interest in the boat simulator will get more information there as development continues.
https://www.facebook.com/groups/405024603032224/
A Facebook page for Design it, Drive it: Speedboats has just been started. Those with any interest in the boat simulator will get more information there as development continues.
https://www.facebook.com/groups/405024603032224/
Ha! Ok, this was a fun first. I got collisions working, so naturally the first thing I did was run the boat over a little point that sticks out in the lake. It jumped a lot better than I thought it would.
That's very cool. Can't imagine how you can do stuff like that. Keep up the good work.
Thanks.
Here's my first shot at a trailer:
Also started a Facebook page: https://www.facebook.com/designitdriveitspeedboats
How's this for reflections on the boat?
https://www.facebook.com/designitdri...type=1&theater
I can say that I have played with the finished version and it does PLAY well, I need a better steering wheel to utilize the full program. Todd has done a great job of analyzing the forces and vectors involved in marine propulsion and as a result, the hulls behave much like a real hull. Changing the width and length of pads for example affect chine walk, speed etc with the same engine.
Thanks, Dave. I've been getting good feedback from people so far. Boaters seem to like it.
This company contacted me yesterday about adding support for their motion platforms. Definitely interested!
http://www.simcraft.com/
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